DARQ wouldn’t have reached its level of success if not for the guidance from other developers and industry professionals. While I got to meet some of them in person, others taught me valuable lessons through tweets, articles, and GDC talks. It’s for this reason I asked them to share snippets of their knowledge and experience throughout this book. The book features advice from 15 industry veterans:

  • Mark Kern | Team Lead | Producer
    » World of Warcraft, Diablo 2, Starcraft
  • Quentin De Beukelaer | Game Designer
    » Assassin’s Creed IV: Black Flag, Assassin’s Creed Unity, Ghost Recon Breakpoint, Narcosis
  • Bjørn Jacobsen | Sound Designer
    » Cyberpunk 2077, Divinity: Fallen Heroes, HitmanDARQ
  • Austin Wintory Grammy-Nominated Composer
    » Journey, ABZÛAssassin’s Creed: Syndicate, The Banner Saga
  • Dan Adelman | Biz Dev
    » Chasm, Axiom Verge
  • Scott Millard Managing Director at Feardemic | Former Managing Director at Namco Bandai South East Asia and Korea
  • Wojciech Piejko | Lead Designer
    » Observer, The Medium
  • Barbara Kciuk | Narrative Designer
    » Blair Witch
  • Rami Ismail | Developer | Half of Vlambeer
    » Nuclear Throne, Super Crate Box, Ridiculous Fishing
  • Oskar Stålberg | Developer
    » Bad North
  • Jason Rohrer | Developer
    » One Hour One Life, The Castle Doctrine
  • Michal Mielcarek | CEO at Draw Distance
    » Vampire: The Masquerade — Coteries of New York
  • Toms Martin | Video Game Investor (Cyclone Capital)
  • Stephen McArthur | Video Game Attorney

Last but not least, the foreword is written by my dear friend and mentor, John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer. I dedicate this book to him.

See Also