DARQ wouldn’t have reached its level of success if not for the guidance from other developers and industry professionals. While I got to meet some of them in person, others taught me valuable lessons through tweets, articles, and GDC talks. It’s for this reason I asked them to share snippets of their knowledge and experience throughout this book. The book features advice from 15 industry veterans:
- Mark Kern | Team Lead | Producer
» World of Warcraft, Diablo 2, Starcraft - Quentin De Beukelaer | Game Designer
» Assassin’s Creed IV: Black Flag, Assassin’s Creed Unity, Ghost Recon Breakpoint, Narcosis - Bjørn Jacobsen | Sound Designer
» Cyberpunk 2077, Divinity: Fallen Heroes, Hitman, DARQ - Austin Wintory | Grammy-Nominated Composer
» Journey, ABZÛ, Assassin’s Creed: Syndicate, The Banner Saga - Dan Adelman | Biz Dev
» Chasm, Axiom Verge - Scott Millard | Managing Director at Feardemic | Former Managing Director at Namco Bandai South East Asia and Korea
- Wojciech Piejko | Lead Designer
» Observer, The Medium - Barbara Kciuk | Narrative Designer
» Blair Witch - Rami Ismail | Developer | Half of Vlambeer
» Nuclear Throne, Super Crate Box, Ridiculous Fishing - Oskar Stålberg | Developer
» Bad North - Jason Rohrer | Developer
» One Hour One Life, The Castle Doctrine - Michal Mielcarek | CEO at Draw Distance
» Vampire: The Masquerade — Coteries of New York - Toms Martin | Video Game Investor (Cyclone Capital)
- Stephen McArthur | Video Game Attorney
Last but not least, the foreword is written by my dear friend and mentor, John Corigliano, Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer. I dedicate this book to him.